Below you’ll find some examples of branching dialogue in various styles. The goal with these was not only to showcase an understanding of how to write branching dialogue in different programs but also to demonstrate my ability to give each character a unique voice, as well as how I incorporate worldbuilding into these conversations.
The player meets a frantic man and his undead bodyguard, and can choose to accept or refuse the call. Inspired by dialogue trees in RPGs such as Fallout/The Outer Worlds and Baldur’s Gate 3.
Branching Dialogue and NPCs